[ti:WHO Supports Online Video Games as Safe Way to Stay Social]
[by:www.21voa.com]
[00:00.00]更多听力请访问21VOA.COM
[00:00.04]The World Health Organization is partnering with major video game makers
[00:06.72]in support of online gaming as a way to keep people indoors to help fight the new coronavirus.
[00:18.68]The partnership comes as online video game play has increased as governments across the world
[00:27.40]ordered citizens to stay home in an effort to stop the virus from spreading.
[00:36.28]In mid-March, Italy's top telecommunications company announced internet traffic had increased
[00:44.68]more than 70 percent in the days since the government enforced quarantine rules, Bloomberg reported.
[00:54.68]Telecom Italia said a big reason for the rise was an increase in play for video games like Fortnite and Call of Duty.
[01:07.28]In the United States, internet service provider Verizon reported a 75-percent jump in gaming activity
[01:17.36]on its networks during the second week in March, when stay-at-home directives began to take effect.
[01:26.84]Eighteen video game industry leaders teamed up with the WHO to create a program called #PlayApartTogether.
[01:40.16]The companies say they will share messages about the virus with gamers and urge them to follow the WHO's safety advice.
[01:52.20]The messages will include suggestions on things such as physical distancing and cleanliness.
[02:01.48]They will also advise on ways to behave around others to avoid spreading or catching the virus.
[02:11.40]Many large U.S. gaming events and contests have been canceled because of the coronavirus spread.
[02:19.48]The companies promised to create "special events, exclusives,
[02:25.44]activities and rewards" for players online in the coming weeks.
[02:32.96]One of the companies taking part is Activision Blizzard, Inc.
[02:38.00]It is one of the world's largest video game developers.
[02:43.40]The company has produced many popular games including Call of Duty, World of Warcraft, Diablo and Candy Crush.
[02:54.80]The head of Activision Blizzard, Bobby Kotick, said in a statement that the coronavirus crisis
[03:02.80]has created a major need for people to find ways to stay safely connected to each other.
[03:11.84]"Games are the perfect platform because they connect people through the lens of joy, purpose and meaning," Kotick said.
[03:23.24]Ray Chambers is the WHO's Ambassador for Global Strategy.
[03:29.84] In a tweet, he wrote that the video game industry's worldwide reach can get the message out.
[03:38.08]"More physical distancing + other measures will help to flatten the curve + save lives," Chambers wrote.
[03:49.08]The WHO's cooperation with the gaming industry comes after the organization decided last year
[03:57.44]to officially declare "gaming disorder" a behavioral addiction on its list of diseases.
[04:06.76]The new partnership got some criticism online.
[04:11.20]One gamer wrote to Ray Chambers on Twitter: "Oh thats ironic.
[04:17.08]Last I remembered you guys classified us gamers as addicts,
[04:22.60]now you praise us because we already know social distancing?"
[04:29.00]Paula Zirinsky, chief marketing officer for the intelligence-gathering company K2 Intelligence, also reacted on Twitter.
[04:39.08]"You can't have it both ways. Gaming can be addictive. WHO said it themselves last year," she tweeted.
[04:49.28]"With kids returning to virtual classrooms, why encourage game play?
[04:55.20]The only winners in this are the gaming companies."
[05:00.24]However, the WHO's Director-General, Tedros Adhanom Ghebreyesus,
[05:06.76] praised the organization's cooperation with the industry as another useful tool in fighting the virus.
[05:16.24]"Thank you @RaymondChambers for mobilizing the gaming industry to feature @WHO advice
[05:24.00]on #COVID19 to their users," he tweeted.
[05:28.20]"We all must #PlayApartTogether to beat the #coronavirus."
[05:35.88]The maker of the hugely popular mobile game Pokemon Go has also said it would make changes
[05:43.64]and create new events to support indoor activities between players around the world.
[05:52.32]And, many of the world's top professional gamers came together to record a public service announcement
[05:59.80]to raise awareness among players on ways to prevent the spread of the virus.
[06:06.60]I'm Bryan Lynn. 更多听力请访问21VOA.COM
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